Pleiada

How every session is checked

Four gates between capture and delivery.

A gameplay session is only useful if the input log actually describes the frame you are looking at. Each session we deliver passes four independent checks — two on the contributor's machine and in metadata, one on the decoded video, one by a trained reviewer. Each gate filters what the next one has to look at, so nothing reaches a human that a machine has already settled.

01

Capture integrity

Runs on the contributor's machine · blocks the upload

The cheapest place to catch a broken session is before it leaves the PC that made it. A session that fails here is never uploaded, and the contributor is told why.

Complete log set

All four input logs present, each with a valid start and end anchor. Without them there is no dataset — only a video.

Video / log agreement

Session length measured from the logs must match the recorded video within a bounded tolerance, so the input stream and the footage describe the same span of play.

Closed container

The recorder waits for the encoder to finalize the MP4 before packaging. A file moved early has no complete index and will not open downstream.

Real playtime

Sessions too brief to contain play are rejected. They produce a near-zero sync difference and would otherwise pass every other check while holding nothing.

Player present

No long continuous stretch without input, and no single idle stretch large enough to dominate the session. Filters recordings left running unattended.

Input actually captured

A minimum input density is required, scaled to the length of the session. This catches the hardest failure of all: clean footage with empty input logs.

Hashes at the source

SHA-256 of every log, the video and any engine demo file is written into the session metadata at capture time — certifying the originals, not a later copy.

Consent secured at the source

Recording is limited to titles on our reviewed whitelist, distributed to every recorder as a versioned list. Nothing outside it can be captured in the first place.

Outcome

A session that fails any of these checks cannot be uploaded at all.

02

Server-side verification

Runs on metadata and logs · video not downloaded

We do not take the recorder's word for it. Every uploaded session is re-checked against the bytes that actually landed in storage, reading only a small fraction of the dataset's weight.

Hashes re-verified

Each file is re-hashed in place and compared to the value declared at capture. Any mismatch — corruption in transit or a post-hoc edit — rejects the session.

Every gate re-run

Sync, idle, input density, session length and container integrity are evaluated again with current thresholds, so an outdated recorder in the field cannot let anything through.

Coded outcomes

Each session lands in one of four states — approved, rejected, recoverable, or held for human review — each with a specific reason code rather than a generic failure.

Judgement calls held back

Ambiguous signals (inconsistent metadata, unusually low activity) are never auto-rejected. They are routed to a person by design.

Example verdict record · one row per session
session_id      "s_04f19c…"
state           "held_for_review"
gate_01         pass   logs 4/4 · sync_delta_ms 41 · input_density 3.2/s
gate_02         pass   hashes 6/6 re-verified · thresholds v11
gate_03         flag   dead_screen 0.31 → over threshold
gate_04         pending
reason_code     "DEAD_SCREEN_REVIEW"
measurements    kept · reclassifiable without decoding again

Illustrative. Every delivered session carries a record in this shape, whatever the outcome.

Outcome

Rejected sessions leave the pipeline here and never enter the human queue — nobody spends time on material already settled.

03

Video analysis

Runs on the decoded footage · prepares the review package

The first gate that looks at pixels. It settles what is objectively measurable and prepares what a person needs in order to judge the rest quickly.

Measurable format faults

Resolution, aspect ratio and frame rate are decided by the machine alone. There is nothing to interpret, so no reviewer time is spent on them.

Dead-screen detection

Keyframe luminance and variance flag long static or black stretches. Calibrated against known good and known bad sessions before any batch runs.

The review package

A contact sheet sampling the whole session at a fixed interval, short clips from across it, an audio waveform and a fact sheet — orders of magnitude lighter than the video itself.

Measurements kept, not just verdicts

Raw per-sample series are stored alongside the result, so a threshold can be revised and sessions reclassified without decoding the video again.

What dead-screen detection measures · one session
00:00session length01:00:00
Gameplay 76% Menu · loading · cutscene · customization 24%

Illustrative proportions. Past the threshold, the session is flagged for a person rather than auto-rejected.

Outcome

Reviewing every session becomes viable instead of sampling a fraction of them.

04

Human review

Trained reviewers · admin console · one verdict per session

The last gate decides what no machine asserts confidently today: whether this is gameplay, whether it is the title it claims to be, and whether anything on screen should not be shipped.

Is it gameplay

Sessions that are mostly desktop, menus, loading or cutscenes are rejected. A few minutes of menu inside an hour of play is normal and stays.

Is it the declared title

The reviewer confirms the footage matches the title recorded in the metadata.

Image faults

Broken, stretched, artefacted or fully black capture is rejected — distinct from footage that is simply low-definition.

Privacy and content

Personal data visible on screen, webcam faces, or explicit content outside the title's own rating are removed. Flagged on suspicion, not certainty.

Second opinion

Softer findings — third-party overlays, windowed capture, anything that looks staged — go to a second reviewer rather than a unilateral call.

Who wins a disagreement

The machine wins on objective faults. The reviewer wins over the dead-screen heuristic when they approve — they saw the frames, and the heuristic has produced false positives.

Outcome

A recorded verdict per session, with the reviewer, the timestamp and the reason code attached.

What travels with the data

The verdict is part of the delivery.

Traceable

Every verdict carries the reviewer, the timestamp, the reason code, the threshold version it was judged under and a hash of the batch it belonged to.

Separated duties

Reviewers work read-only on review packages. They hold no write access to the database and no access to the source video.

Measured

A deliberate share of sessions is reviewed twice, which is how we measure agreement between reviewers and keep the rubric honest.

Portable

The verdict format is identical whatever tool produced it, so the record travels with the delivery instead of living inside one application.

Pleiada