Are you a developer or publisher? We have a way to bring you players.
We run a community of 10,000 players across 18 countries in Latin America. Our open calls tell them what to play next — put your game in the catalogue and they go to yours.
You don’t pay, you don’t give up a share of your revenue, and nothing changes in your build. In return, the gameplay those sessions produce feeds the AI training data we build for research labs.
Perspective
First personThird person
Mode
Single playerMultiplayerCo-op
Genre
Action adventureSurvivalRPG & roguelikeOpen world sandboxDrivingSimulation
Everything on one side. Almost nothing on the other.
You get
Your title in our catalogue and in the open calls our players follow.
Placement across our channels, newsletter and Discord.
Installs, sales and repeat playtime — not a one-week spike.
You give
No money, no revenue share, no SDK, no exclusivity.
Your IP stays yours. Nothing about the title is resold or altered.
Just your OK to use the gameplay recorded in it — one short document.
How it works
Four steps, and only the first two need you.
Needs you
Ours from here on
01
Eligibility
You send us the title. We check it’s on Steam and that the call is yours to make.
02
The paperwork
One short document. Non-exclusive, and you can stop whenever you want.
03
Open call
Players pick it up and start playing. This is the part you see in your numbers.
04
Capture & QA
Recorded with our own open-source Recorder, through four quality checks. Never touches your team.
Ground rules
What the Developers Program is not.
—
Not a revenue shareWe never take a percentage of your sales.
—
Not an integrationNo SDK, no build change. Recording runs on the player’s machine.
—
Not exclusiveEvery other option stays open. Walking away costs nothing.
—
Not an IP transferWe use the gameplay recorded by players, not your title.
Eligibility
Four things we check.
✓
The right kind of gameFirst or third person · single player, multiplayer or co-op · action adventure, survival, RPG & roguelike, open world sandbox, driving or simulation.
✓
Released on SteamEarly Access counts.
✓
You are the developer and the publisherIf a third party publishes it, the decision isn’t yours alone.
✓
Playable on a standard PCKeyboard, mouse or gamepad. VR-only runs on a separate track.